Matchmaker requests a GameServer from a Fleet
This is the preferred workflow for a GameServer, in which an external matchmaker requests an allocation from one or more Fleets using a GameServerAllocation.
GameServer starting, allocating and shutdown.These examples will use the GameServerAllocation resource for convenience, but these same patterns can be applied
when using the Allocation Service instead.
This is the preferred workflow for a GameServer, in which an external matchmaker requests an allocation from one or more Fleets using a GameServerAllocation.
A scenario in which a Matchmaker requires a game server process to register themselves with the matchmaker, and the matchmaker decides which GameServer players are sent to.
Run a small Fleet for the new version of your GameServer to ensure it works correctly, before rolling it out to all your players.
After a GameServer has completed a player session, return it back to the pool of Ready GameServers for reuse.
How to run multiple concurrent game sessions in a single GameServer process.
Find a GameServer that has room for a specific number of players.
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